Introduction to Algorithms [3e]
Thomas H. Cormen & Charles E. Leiserson & Ronald L. Rivest & Clifford Stein
Atari Age: The Emergence of Video Games in America
Michael Z. Newman
The Warcraft Civilization: Social Science in a Virtual World
William Sims Bainbridge
The Well-Played Game: A Player's Philosophy
Bernard de Koven
Communities of Play: Emergent Cultures in Multiplayer Games ...
Celia Pearce
Critical Play: Radical Game Design
Mary Flanagan
Values at Play in Digital Games
Mary Flanagan & Helen Nissenbaum
A Casual Revolution: Reinventing Video Games and Their Players
Jesper Juul
Play Between Worlds: Exploring Online Game Culture
T. L. Taylor
Digital Library Use: Social Practice in Design and Evaluation
Ann Peterson-Kemp (ed.) & Nancy A. Van House (ed.) & Barbara P. Buttenfield (ed.)
Recoding Gender: Women's Changing Participation in Computing
Janet Abbate
Developer's Dilemma: The Secret World of Videogame Creators
Casey O'Donnell
Inside Technology (1)
Codename Revolution: The Nintendo Wii Platform
Steven E. Jones & George K. Thiruvathukal & Nick Montfort & Ian Bogost
Platform Studies (1)
I Am Error: The Nintendo Family Computer / Entertainment System ...
Nathan Altice
Platform Studies (2)
Super Power, Spoony Bards, and Silverware: The Super Nintendo ...
Dominic Arsenault
How Games Move Us: Emotion by Design
Katherine Isbister
Playful Thinking (1)
Uncertainty in Games
Greg Costikyan
The Art of Failure: An Essay on the Pain of Playing Video Games
Works of Game: On the Aesthetics of Games and Art
John Sharp
Play Matters
Miguel Sicart
Digital Culture, Play, and Identity: A World of Warcraft Reader
Hilde G. Corneliussen & Jill Walker Rettberg
World of Warcraft Reader (1)